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===== Loading and Launching another SUPERBASIC program ===== | ===== Loading and Launching another SUPERBASIC program ===== | ||
Let's say that you want to do a menu or intro in a SUPERBASIC program and then after it plays out or you select something this program loads and executes another SUPERBASIC program!, sounds impossible?, no it's not it's actually easy, we can use the functionality of SUPERBASIC that | Let's say that you want to do a menu or intro in a SUPERBASIC program and then after it plays out or you select something this program loads and executes another SUPERBASIC program!, sounds impossible?, no it's not, it's actually easy, we can use the functionality of SUPERBASIC that allows you to create your BASIC program (text file) on your PC and transfer it and execute it in your Foenix computer. (I bet you didn't know you could do that!). Use these two lines to load and execute your program, obviously this erases the current program from memory. | ||
<code> | <code> |
Revision as of 21:17, 15 May 2025
Index of SUPERBASIC Code Snippets (Hopefully this will be sorted by Topic when they grow)
Poking and Peeking Memory in a different Bank
SUPERBASIC uses a lot of the memory available, so when you want to store data on a different Bank you want to POKE or PEEK outside the normal memory range, to do so you can use the following PROCEDURES. PLease note that these are not by any means a fast way to do it since we reconfigure the memory LUT so that the memory under the registers location ($C000-$DF00) points to the address that we want to poke or peek on the fly, after that we get or set the content of the memory address and restore the segments so that the Kernel does not blow up after returning. Contrary to what I initially believed it works!.
REM "XPEEK - value is stored in peekvalue variable"
proc xpeek(addr)
local block:block=addr\8192:local prevblock
local offset:offset=addr&$1fff
?0=179:prevblock=?$E:?$E=block:?1=4
peekvalue=peek($C000+offset)
?1=0:?$E=prevblock
endproc
REM "XPOKE"
proc xpoke(addr,value)
local block:block=addr\8192:local prevblock
local offset:offset=addr&$1fff
?0=179:prevblock=?$E:?$E=block:?1=4
?($C000+offset)=value
?1=0:?$E=prevblock
endproc
Print Text at X,Y Position
Chances are that you need to print text at a specific position in the screen, SUPERBASIC doesn't have a LOCATE command, so the best next thing is to use this routine to print at a certain X,Y coordinate onscreen. Oh you are not not using an 80 column screen mode?, don't worry the routine will compensate automagically!
proc printat(x,y,a$)
col=(?$D001)&2:if col=0 then col=1
local pos:pos=x+y*80\col:?1=2:rem "Set I/O to text memory"
for c=0 to len(a$)-1:?(pos+c+$C000)=asc(mid$(a$,c+1,1)):next
?1=0
endproc
Square Root
You might need to calculate the square root of a number, it's very useful for a few algorithms, be aware that it will only work on numbers below 32768, square root is returned on the variable - guess#
REM "Newton's Method of Calculating Square Root"
proc sqr(n)
n#=n:guess#=n#
while (0.001<abs(guess#*guess#-n#))
guess#=guess#+n/guess#)/2
wend
endproc
Loading and Launching another SUPERBASIC program
Let's say that you want to do a menu or intro in a SUPERBASIC program and then after it plays out or you select something this program loads and executes another SUPERBASIC program!, sounds impossible?, no it's not, it's actually easy, we can use the functionality of SUPERBASIC that allows you to create your BASIC program (text file) on your PC and transfer it and execute it in your Foenix computer. (I bet you didn't know you could do that!). Use these two lines to load and execute your program, obviously this erases the current program from memory.
memcopy $28000,$8000 poke 0: rem "Clear transfer area for new program"
a$="Program.bas":bload a$,$28000:xgo