SuperBASIC Memory Map

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Revision as of 12:47, 14 January 2024 by 97.113.38.170 (talk) (Memory map, moved from Getting Started.)
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Memory Map under BASIC

Caption text
Initial Address End Address Description Bytes
$0000 - MMU Control Register 1
$0001 - I/O Control Register 1
$0002 $0007 Free Zero Page Addresses 6
$0008 $000F MMU Control Addresses 8
$0010 $002F Free Zero Page Addresses 32
$0030 $003F Used Zero Page Addresses for (xx),Y Addressing 16
$0040 $0041 Current Address on screen of start of line 2
$0042 $004F Avaliable Zero Page Addresses 14
$0050 $00AF Number / Floating Point Stack for 16 numbers 96
$00B0 $00EF Available Zero Page 64
$00F0 $00FF Kernel Arguments in Zero Page 16
$0100 $01FF Hardware Stack of 6502 256
$0200 $0228 Basic mini-Kernel memory 40
$0229 $03FF Also used by Sound Command in BASIC 470
$0400 $041F Control Storage first 8 bytes control syntax highlighting 32
$0420 $0814 Memory Storage 1012
$0814 $0FFF Available Low Memory 2027
$1000 $1FFF SuperBASIC Identifier Tables, allocated memory, string vars, stack 4kb
$2000 $77FF SuperBASIC Program Tokenized Code (grows Upward) 22kb
$7800 $7FFF Top 2k of SuperBASIC Program tokenize code or used for ML routines in low memory 2kb
$8000 $BFFF SUPERBASIC CODE 16kb
$C000 $DFFF I/O Memory Pages / Underlying Kernel Code (Selectable with I/O control Register) 8kb
$E000 $FFEF KERNEL CODE 8176
$FFF0 $FFFF Reset Vectors and NMI / IRQ / BRK Vectors 16
$01:0000 $02:2BFF Default Memory used by BASIC bitmap graphics 75kb
$02:2C00 $02:7FFF Available High Memory 21kb
$02:8000 $02:F000 Used for BASIC Cross Development w/PC or MAC 32k
$03:0000 $03:7FFF Used for Sprite Data in BASIC 32kb
$03:8000 $03:FFFF Unless not running from Flash, Used for ROM Images 32k
$04:0000 $07:DFFF Available High Memory 248kb
$07:E000 $07:FFFF Being considered to be Reserved for Environmental Variables 8Kb
$10:0000 $13:FFFF Cartridge Expanded Memory (addresable only by CPU) 256kb
$14:0000 $1F:FFFF Future Expansions? 768kb